SD026 GRANULAR IRL
6.7GB download • 12.3GB decompressed as 216 x stereo 24bit 96kHz .WAV files
Single user license – if you require a site license for multiple users, please request a quote HERE
– UFX019 SPINNING BELLS
– SD058 100K FRICTION
– UFX018 NITROUS BLASTS
– SD057 100K METAL
– SD056 WOOD MOVES
– SD055 BINZASARA
– SD054 THE CLAW
– SD053 WATER MODULATIONS
– SD052 SOFA SMASH
– UFX017 LEATHER JACKET
– AMB019 RAIN RHYTHMS
– SD051 PARTICLE FEEDBACK
– SD050 FOLIAGE
– FX012 PLATE SMASH
– FX011 BLOCKS & BONES UI
– IR003 WOOD IR
– UFX016 PIPE BELL
– UFX015 METAL RACK IMPACTS
– AMB018 STRANGE RAIN
– FX010 MUD POOL X H2A
– FX009 METAL GATE
– IR002 METAL OBJECT IR
– IR001 GLASS OBJECT IR
– SD048 GLASS PRACTICAL
– SD047 GLASS UNUSUAL
SD026 GRANULAR IRL
6.7GB download • 12.3GB decompressed as 216 x stereo 24bit 96kHz .WAV files
Single user license – if you require a site license for multiple users, please request a quote HERE
We decided to explore the concept of granular DSP synthesis and processing, except in the real world: finding props and environments where we could generate and manipulate sound at an elemental level, working with grains of sound, scaleable and physical. Check out the making of video to get a better idea of the sounds we've pursued, and the resulting 12GB library.
Elements scaled from grains of rice, plastic & glass beads, pumpkin seeds & marbles through to pebbles, stones, rocks, potatoes, pumpkins, rain sticks, a machete, footsteps, metal pipes & a shovel.
Resonating surfaces and environments include two steel/pan drums, antique zither, acoustic guitar, floor tom, metal pots, copper bucket, plastic bin, a snare drum, a subwoofer, a dry river bed and a granite cliff face.