WATER FOLEY MAX: US$49
24bit 96kHz • 1,663 sounds in 105 .WAV files • 1.9GB download • 3.1GB unrar'd
Single user license – if you require a site license for multiple users, please request a quote HERE
– VIEW TAG CLOUD
– SD056 WOOD MOVES
– SD055 BINZASARA
– SD054 THE CLAW
– SD053 WATER MODULATIONS
– SD052 SOFA SMASH
– UFX017 LEATHER JACKET
– AMB019 RAIN RHYTHMS
– SD051 PARTICLE FEEDBACK
– SD050 FOLIAGE
– FX012 PLATE SMASH
– FX011 BLOCKS & BONES UI
– IR003 WOOD IR
– UFX016 PIPE BELL
– UFX015 METAL RACK IMPACTS
– AMB018 STRANGE RAIN
– FX010 MUD POOL X H2A
– FX009 METAL GATE
– IR002 METAL OBJECT IR
– IR001 GLASS OBJECT IR
– SD048 GLASS PRACTICAL
– SD047 GLASS UNUSUAL
WATER FOLEY MAX: US$49
24bit 96kHz • 1,663 sounds in 105 .WAV files • 1.9GB download • 3.1GB unrar'd
Single user license – if you require a site license for multiple users, please request a quote HERE
Recreating convincing water foley and movement can be difficult on even the best foley stages, but one way to solve the problem is to augment it with the real thing, and that is the primary motivation for this library: to provide a huge range of performances in a wide range of environments and depths of water.
This library was recorded in two exterior swimming pools, one interior pool, a sandy beach at low tide, a river, a stream, a rock pool at low tide and a swamp. Apart from human movement, footsteps and splashing I also used kelp and seaweed to emulate the more complex sound of tentacles, which along with some of the mud suction sounds are very useful components for creature design. In all cases I have minimised background ambiences as much as humanly possible; through microphone choice and placement along with time of day & tide movement. The two exterior pools were recorded multichannel, using two MKH70s and a stereo Sanken CSS5.