Prompted by lunch with someone who just graduated from University, and the emails I get every so often asking advice, here is my second installment of career advice, as it pertains to my own experience. Part one is here and you should read it first.
So every few weeks I get asked variations on a recurring question:
How do I become a sound designer?
How do I get your job?
How can I get work in the film industry?
Inevitably the only way I can answer such questions is by asking questions back, as a means of establishing whether the person actually understands what it is they are asking e.g. what exactly do you think sound design is? What do you think my job is?
The next step tends to be about clarifying what research & steps they have already taken on the path to where it is they are aiming to go. It literally took me 20 years to get where I am now (30 years now!?!) and I know how hard I have worked over that period (very!) so I am always interested to have realistic discussions with people about goals & the possible paths to achieving those goals. But I do start to sound like a broken record, repeating the same anecdotes & philosophy…. Which is why I am writing this post, so that next time I can say: “go to my blog & read the two Career Advice links” – then get back to me…

A typical email often asks “How did you start out as a sound designer?” and while my immediate reaction might be seen as a case of semantics, the fact is I didn’t start out as a sound designer. I certainly had the goal of being a film sound designer but I have always considered the role of sound designer, as it pertains to film soundtracks, to be a senior role, one that requires a lot of experience. It is not a term to be used lightly or it starts to become like someone who cuts hair calling themselves a hair designer…
So first you start at the beginning, learn to walk etc. Now don’t get me wrong, every single person working in the film industry got there via a unique path – there aren’t too many rules, but the reality of history is a good guideline.
But what is a typical path to becoming a film sound designer?
step 1. do some film and audio education (one to three years)
step 2. do work experience (one week to one year)
step 3. attain trainee position (six months to one year)
step 4. become assistant sound editor on TV series (one to three years)
step 5. become sound editor on TV series (one to three years)
step 6. become assistant sound editor for film (one to five years)
step 7. become sound editor for film (three to five years)
step 8. become sound designer for film
Note: Some people never advance past being a TV sound editor. Some people never advance past being an assistant sound editor. Many people never advance past being a sound editor. It is VERY IMPORTANT to appreciate that none of these are judgments or criticisms. Anyone with experience will tell you every person in their team is crucial eg an incompetent assistant sound editor can do an awful lot of damage! But philosophically in many ways, it may be more beneficial to have your goal but keep an open mind, because you do not want to miss opportunities that arise simply because you were too single-minded.
But the most important aspect to note from that list above is this:
The majority of your learning occurs when working.
If you have just finished step 1 i.e. are finishing your studies, then really you are just out of nappies, you aren’t even walking yet. I cannot say this enough: practical experience is the most important learning you will ever do. And that learning process never ends – this is not hyperbole; after 20+ years of working I have learned so much this year from the two film projects I’ve been involved in! I’ve learned a phenomenal amount, but many of the things I have learned this year I could only have assimilated because I had already spent 20 years learning lots of other stuff. It is cumulative, but it never stops. And if you ever meet anyone who acts like they know it all, take a step back and make a mental note that you are dealing with someone with an ego problem. In my opinion, there are no experts, there are no masters. Everyone has different amounts of unique experience. Everyone has their own unique personality and natural ability.
Now with respect to different career pathways, I know of rare cases where someone went straight into a trainee assistant sound editor role on films, but the most important factor involved in the years of commitment to an art form such as film sound design is finding out what you are actually good at. It may turn out that despite your aspirations of wanting to be a sound designer, you are actually better suited to being an awesome foley editor & that becomes your art form. Or it may be dialogue editing that is the one for you…
This may be due to your temperament, style, mindset, personality, people skills etc… But it’s also worth thinking about how much responsibility you want. Being a head of department means the final responsibility lies with you. And that is not a responsibility some people want, need or are suited for. But the important point here is: if you are starting out, your job is to find out what you are best suited to in practice, not in theory.

Sound design, like mixing films, requires deep knowledge & experience of all the roles in film sound post and in film making itself, from screenwriting through production & editing, to post… This is why I believe Film School is the best training ground for film sound editors. I went to Film School back in 1990, with the sole aim of eventually becoming a sound effects editor. During that year I did a week long work experience with a soundpost company in Auckland, and after finishing film school managed to get a six-month trainee role at the same small company. And relative to those career steps listed above, seven years later I got to be sound designer on a feature film for the first time (Saving Grace 1997) During those seven years I was totally focused on becoming a sound editor i.e. I stopped all music projects, relocated cities twice to be where the work was… And I spent years working on TV projects as a dialogue editor, sound effects & ambience editor, ADR recordist, foley recordist, field recording etc…
A year or three ago I read Malcolm Gladwell’s book Outliers, and it really reinforced what I have outlined above about timeframes. I highly recommend reading it, but if you don’t, then the most valuable piece of information you can take away from it is the 10,000 hour rule:
“In a study cited by Gladwell, violinists at Berlin’s Academy of Music were divided into three groups: the “stars”, who had the potential to become world-class soloists; the students who were merely “good”; and a third group who did not intend to ever play professionally, the “teachers.” All of the students had all started playing around age 5, and for the first few years they all practiced about two or three hours a week. After age eight, marked differences began to emerge in the amount of time devoted to practice, with the best students “purposefully and single-mindedly playing their instruments with the intent to get better — well over thirty hours a week.” By age twenty, the total hours of practice were: Star Violinists: 10,000 hours, Good Violinists: 8,000 hours, Teachers: 4,000 hours
The same group studied amateur and professional pianists, with similar results. The amateurs never practiced more than about three hours a week, while the professionals increased the hours devoted to practice every year. Totals at age 20 – Amateurs: 2,000 hours; Professionals: 10,000 hours.” Gladwell sites many examples in many different fields but the conclusion is that it takes 10,000 hours to attain any form of mastery of a complex skill. If you work 50 hours a week for 50 weeks a year = 2,500 hours. Four years of constant work = 10,000 hours. But of course it isn’t that simple, more realistically it may take five to ten years of work to achieve 10,000 hours of experience in a specific role….

So the moral of this section is that becoming a sound editor and/or sound designer is a long term commitment. So you must think long term and acknowledge the commitment required. If your motives are unclear or misguided there is a fairly good chance you will not last the distance. Sometimes when I meet ‘normal’ people i.e. people with no involvement in the film industry, their questions can be very revealing. The illusion is that working in the film industry must somehow be glamourous & exciting, but if those were the primary reasons you wanted to work in the film industry I don’t think you’d survive the first week.
You need to love film, love it as an art form and as a means of storytelling. And love the role sound plays in that process. You can put ‘sound designer’ on your business card if you like, but there is a reason films have credits. Apart from acknowledging the contribution each member of the crew has made, it is also a part of history – your history. Credits are given, not taken. And people notice – IMDB is an important tool for the film industry because it is a reference tool. You cannot add fake credits to IMDB! And producers and directors rely on those credits to verify what experience a potential crew member has.

When I was at Film School access to gear was a real issue. I used to borrow a Nagra and a shotgun mic occasionally but when it came to manipulating sound, things got more difficult. Many things that people now take for granted, even on the simplest laptop setup, just were not possible. Now that access to gear is easy, people starting out have the distinct advantage of being able to learn & teach themselves basic skills. But gear does not make art. I’m old enough to remember when DV was released and all the hype of how it would ‘revolutionise the film industry’ and make it more democratic. So when DSLRs were released and the same hype was recycled I just had to smile… But here is why gear is important:
Like it or not, most professional sound editors are using ProTools. I know there are other programs that are capable, but I will repeat the fact: most professional sound editors are using ProTools. So when you finish your studies and you manage to get work experience or even just to sit in when someone is working, that is NOT the time to be learning the basics of ProTools. You must have already invested a serious amount of time getting familiar with it. Early on, you should consider getting work experience as a very valuable opportunity and you do not want to waste that time – you need to use it very carefully. You need to be learning why to do certain things, certain ways. Thankfully ProTools is reasonably affordable now, so there is no excuse to not have read the manual inside out, used it a LOT and learnt all the keyboard shortcuts.
But it raises an interesting subject of what are the pre-requisites to gaining work experience or a role as a trainee or intern. People can say what they like, but actions tend to speak the truth. So it is your actions that are interesting and will likely be the thing that sets you apart from all the other people who are after the same role that you are.
So what have you actually done?
– studied audio? ok, what aspects of audio? (I am astounded at the gaps in some peoples knowledge)
– studied film & film making? (that is WHY we all do what we do)
– technically experienced with computers & peripherals? (ie can you be trusted with them?)
– learnt ProTools? (best to be honest but humble with this, you will be talking to someone who has used ProTools 50+ hours a week for years and years and years… And having done a ProTools course does not make you an expert, or even experienced)
– What other programs?
– what projects have you worked on? student projects? in what roles?
– what field recording have you done? What mics and recorders have you used?
(subtext here: can you be trusted if I send you out with $20k of my equipment, so be very honest)
Any official studies or qualifications are only as good as what you did with them. What I am alluding to is your ability to show me actual evidence that you are already on your way and are committed to working. If someone told me they did even one year of study at a film school and they never worked on a student project I would be deeply concerned. Study is what is expected of you, what did you do for its own sake? Show me evidence that you have initiative.

Ok I’ll write part 3 when I accumulate enough ideas…
Here are some actual questions people have sent me via email, feel free to use the comments here or this AMA post if you have a question that hasn’t been addressed….