Recreating convincing water foley and movement can be difficult on even the best foley stages, but one way to solve the problem is to augment it with the real thing, and that is the primary motivation for this library: to provide a huge range of performances in a wide range of environments and depths of water.
This library was recorded in two exterior swimming pools, one interior pool, a sandy beach at low tide, a river, a stream, a rock pool at low tide and a swamp. Apart from human movement, footsteps and splashing I also used kelp and seaweed to emulate the more complex sound of tentacles, which along with some of the mud suction sounds are very useful components for creature design. In all cases I have minimised background ambiences as much as humanly possible; through microphone choice and placement along with time of day & tide movement. The two exterior pools were recorded multichannel, using two MKH70s and a stereo Sanken CSS5.
Please note: this is for a single user license. If you need a site license for multiple users for your facility please request a site license quote HERE
Our sound libraries are licensed, not sold to you, and while the sounds are royalty free, neither the license nor the sounds may be resold, shared or redistributed.
For the full legal end user license please see HERE
If you are interested in a Site License please get in touch for a quote!
All libraries are provided as a collection of .WAV files, carefully labelled & tagged with Metadata compatible with the ProTools workspace, SoundMiner, Basehead, Snapper > and AudioFinder sound library software.
If you’d like be notified when the next library is released, please join the mail list HERE